makeIdentity() | sgMatrix4x4 | |
makeProjectionOrtho(float left, float right, float bottom, float top, float clipnear, float clipfar) | sgMatrix4x4 | |
makeProjectionPersp(float arc, float aspect, float clipnear, float clipfar) | sgMatrix4x4 | |
makeRotate(const sgVector4 &rot) | sgMatrix4x4 | |
makeRotate(const sgVector3 &rot) | sgMatrix4x4 | |
makeRotate(const sgQuaternion &rot) | sgMatrix4x4 | |
makeScale(const sgVector4 &scal) | sgMatrix4x4 | |
makeScale(const sgVector3 &scal) | sgMatrix4x4 | |
makeTranslate(const sgVector4 &trans) | sgMatrix4x4 | |
makeTranslate(const sgVector3 &trans) | sgMatrix4x4 | |
mat | sgMatrix4x4 | |
operator!=(const sgMatrix4x4 &other) | sgMatrix4x4 | |
operator*(const sgMatrix4x4 &other) | sgMatrix4x4 | |
operator*(const sgVector4 &other) | sgMatrix4x4 | |
operator*(const sgVector3 &other) | sgMatrix4x4 | |
operator*=(const sgMatrix4x4 &other) | sgMatrix4x4 | |
operator=(const sgMatrix4x4 &other) | sgMatrix4x4 | |
operator=(float *other) | sgMatrix4x4 | |
operator==(const sgMatrix4x4 &other) | sgMatrix4x4 | |
rotate(const sgVector4 &rot) | sgMatrix4x4 | |
rotate(const sgVector3 &rot) | sgMatrix4x4 | |
rotate(const sgQuaternion &rot) | sgMatrix4x4 | |
scale(const sgVector4 &scal) | sgMatrix4x4 | |
scale(const sgVector3 &scal) | sgMatrix4x4 | |
set(float *other) | sgMatrix4x4 | |
sgMatrix4x4() | sgMatrix4x4 | |
sgMatrix4x4(const sgMatrix4x4 &other) | sgMatrix4x4 | |
sgMatrix4x4(float *other) | sgMatrix4x4 | |
transform(const sgVector4 &other) | sgMatrix4x4 | |
transform(const sgVector3 &other) | sgMatrix4x4 | |
translate(const sgVector4 &trans) | sgMatrix4x4 | |
translate(const sgVector3 &trans) | sgMatrix4x4 | |
transpose() | sgMatrix4x4 |