| makeIdentity() | sgMatrix4x4 | |
| makeProjectionOrtho(float left, float right, float bottom, float top, float clipnear, float clipfar) | sgMatrix4x4 | |
| makeProjectionPersp(float arc, float aspect, float clipnear, float clipfar) | sgMatrix4x4 | |
| makeRotate(const sgVector4 &rot) | sgMatrix4x4 | |
| makeRotate(const sgVector3 &rot) | sgMatrix4x4 | |
| makeRotate(const sgQuaternion &rot) | sgMatrix4x4 | |
| makeScale(const sgVector4 &scal) | sgMatrix4x4 | |
| makeScale(const sgVector3 &scal) | sgMatrix4x4 | |
| makeTranslate(const sgVector4 &trans) | sgMatrix4x4 | |
| makeTranslate(const sgVector3 &trans) | sgMatrix4x4 | |
| mat | sgMatrix4x4 | |
| operator!=(const sgMatrix4x4 &other) | sgMatrix4x4 | |
| operator*(const sgMatrix4x4 &other) | sgMatrix4x4 | |
| operator*(const sgVector4 &other) | sgMatrix4x4 | |
| operator*(const sgVector3 &other) | sgMatrix4x4 | |
| operator*=(const sgMatrix4x4 &other) | sgMatrix4x4 | |
| operator=(const sgMatrix4x4 &other) | sgMatrix4x4 | |
| operator=(float *other) | sgMatrix4x4 | |
| operator==(const sgMatrix4x4 &other) | sgMatrix4x4 | |
| rotate(const sgVector4 &rot) | sgMatrix4x4 | |
| rotate(const sgVector3 &rot) | sgMatrix4x4 | |
| rotate(const sgQuaternion &rot) | sgMatrix4x4 | |
| scale(const sgVector4 &scal) | sgMatrix4x4 | |
| scale(const sgVector3 &scal) | sgMatrix4x4 | |
| set(float *other) | sgMatrix4x4 | |
| sgMatrix4x4() | sgMatrix4x4 | |
| sgMatrix4x4(const sgMatrix4x4 &other) | sgMatrix4x4 | |
| sgMatrix4x4(float *other) | sgMatrix4x4 | |
| transform(const sgVector4 &other) | sgMatrix4x4 | |
| transform(const sgVector3 &other) | sgMatrix4x4 | |
| translate(const sgVector4 &trans) | sgMatrix4x4 | |
| translate(const sgVector3 &trans) | sgMatrix4x4 | |
| transpose() | sgMatrix4x4 |
1.6.3