calculateFaceNormal(sgVertex *vertex, sgVertex *neighbour_a, sgVertex *neighbour_b) | sgMesh | |
calculateNormals() | sgMesh | |
destroy() | sgBase | [virtual] |
indexnum | sgMesh | |
indices | sgMesh | |
invertTexCoordsX() | sgMesh | |
invertTexCoordsY() | sgMesh | |
prepareAnimation() | sgMesh | |
setAnimation(const char *name, float percent) | sgMesh | |
sgBase() | sgBase | |
vertexformat | sgMesh | |
vertexnum | sgMesh | |
vertices | sgMesh | |
~sgMesh() | sgMesh |