cloneMaterial(unsigned int mat) | sgObject | |
createObject(const char *name) | sgObject | |
destroy() | sgObject | |
destroyAll() | sgObject | |
materials | sgObject | |
matmodel | sgObject | |
matnormal | sgObject | |
meshs | sgObject | |
next | sgObject | |
position | sgObject | |
prev | sgObject | |
rotation | sgObject | |
scale | sgObject | |
setAnimation(const char *name, float percent) | sgObject | |
sgObject(sgObject *p, sgObject *n) | sgObject | |
updateModel() | sgObject |