, including all inherited members.
conjugate() | sgQuaternion | |
dot(const sgQuaternion &other) | sgQuaternion | |
getAxisAngle() | sgQuaternion | |
getEuler() | sgQuaternion | |
getMatrix() | sgQuaternion | |
length() | sgQuaternion | |
lerpN(sgQuaternion &other, float fac) | sgQuaternion | |
lerpS(sgQuaternion &other, float fac) | sgQuaternion | |
makeAxisAngle(const sgVector3 &axis, float ang) | sgQuaternion | |
makeAxisAngle(const sgVector4 &axis) | sgQuaternion | |
makeEuler(const sgVector3 &rot) | sgQuaternion | |
makeEuler(const sgVector4 &rot) | sgQuaternion | |
makeIdentity() | sgQuaternion | |
makeLerpN(const sgQuaternion &quat1, const sgQuaternion &quat2, float fac) | sgQuaternion | |
makeLerpN(const sgQuaternion &other, float fac) | sgQuaternion | |
makeLerpS(const sgQuaternion &quat1, const sgQuaternion &quat2, float fac) | sgQuaternion | |
makeLerpS(const sgQuaternion &other, float fac) | sgQuaternion | |
normalize() | sgQuaternion | |
operator!=(sgQuaternion &other) | sgQuaternion | |
operator*(const sgQuaternion &other) | sgQuaternion | |
operator*(const float &other) | sgQuaternion | |
operator*=(const sgQuaternion &other) | sgQuaternion | |
operator*=(const float &other) | sgQuaternion | |
operator+(const sgQuaternion &other) | sgQuaternion | |
operator+(const sgVector3 &other) | sgQuaternion | |
operator+=(const sgQuaternion &other) | sgQuaternion | |
operator+=(const sgVector3 &other) | sgQuaternion | |
operator-(const sgQuaternion &other) | sgQuaternion | |
operator-(const sgVector3 &other) | sgQuaternion | |
operator-=(const sgQuaternion &other) | sgQuaternion | |
operator-=(const sgVector3 &other) | sgQuaternion | |
operator/(const sgQuaternion &other) | sgQuaternion | |
operator/(const float &other) | sgQuaternion | |
operator/=(const sgQuaternion &other) | sgQuaternion | |
operator/=(const float &other) | sgQuaternion | |
operator=(const sgQuaternion &other) | sgQuaternion | |
operator=(const sgVector3 &other) | sgQuaternion | |
operator=(const sgVector4 &other) | sgQuaternion | |
operator==(sgQuaternion &other) | sgQuaternion | |
rotate(const sgVector3 &vec) | sgQuaternion | |
rotate(const sgVector4 &vec) | sgQuaternion | |
sgQuaternion(const sgQuaternion &quat) | sgQuaternion | |
sgQuaternion(float x_=0.0f, float y_=0.0f, float z_=0.0f, float w_=1.0f) | sgQuaternion | |
sgQuaternion(const sgVector3 &rot) | sgQuaternion | |
sgQuaternion(const sgVector4 &rot) | sgQuaternion | |
w | sgQuaternion | |
x | sgQuaternion | |
y | sgQuaternion | |
z | sgQuaternion | |