, including all inherited members.
| conjugate() | sgQuaternion | |
| dot(const sgQuaternion &other) | sgQuaternion | |
| getAxisAngle() | sgQuaternion | |
| getEuler() | sgQuaternion | |
| getMatrix() | sgQuaternion | |
| length() | sgQuaternion | |
| lerpN(sgQuaternion &other, float fac) | sgQuaternion | |
| lerpS(sgQuaternion &other, float fac) | sgQuaternion | |
| makeAxisAngle(const sgVector3 &axis, float ang) | sgQuaternion | |
| makeAxisAngle(const sgVector4 &axis) | sgQuaternion | |
| makeEuler(const sgVector3 &rot) | sgQuaternion | |
| makeEuler(const sgVector4 &rot) | sgQuaternion | |
| makeIdentity() | sgQuaternion | |
| makeLerpN(const sgQuaternion &quat1, const sgQuaternion &quat2, float fac) | sgQuaternion | |
| makeLerpN(const sgQuaternion &other, float fac) | sgQuaternion | |
| makeLerpS(const sgQuaternion &quat1, const sgQuaternion &quat2, float fac) | sgQuaternion | |
| makeLerpS(const sgQuaternion &other, float fac) | sgQuaternion | |
| normalize() | sgQuaternion | |
| operator!=(sgQuaternion &other) | sgQuaternion | |
| operator*(const sgQuaternion &other) | sgQuaternion | |
| operator*(const float &other) | sgQuaternion | |
| operator*=(const sgQuaternion &other) | sgQuaternion | |
| operator*=(const float &other) | sgQuaternion | |
| operator+(const sgQuaternion &other) | sgQuaternion | |
| operator+(const sgVector3 &other) | sgQuaternion | |
| operator+=(const sgQuaternion &other) | sgQuaternion | |
| operator+=(const sgVector3 &other) | sgQuaternion | |
| operator-(const sgQuaternion &other) | sgQuaternion | |
| operator-(const sgVector3 &other) | sgQuaternion | |
| operator-=(const sgQuaternion &other) | sgQuaternion | |
| operator-=(const sgVector3 &other) | sgQuaternion | |
| operator/(const sgQuaternion &other) | sgQuaternion | |
| operator/(const float &other) | sgQuaternion | |
| operator/=(const sgQuaternion &other) | sgQuaternion | |
| operator/=(const float &other) | sgQuaternion | |
| operator=(const sgQuaternion &other) | sgQuaternion | |
| operator=(const sgVector3 &other) | sgQuaternion | |
| operator=(const sgVector4 &other) | sgQuaternion | |
| operator==(sgQuaternion &other) | sgQuaternion | |
| rotate(const sgVector3 &vec) | sgQuaternion | |
| rotate(const sgVector4 &vec) | sgQuaternion | |
| sgQuaternion(const sgQuaternion &quat) | sgQuaternion | |
| sgQuaternion(float x_=0.0f, float y_=0.0f, float z_=0.0f, float w_=1.0f) | sgQuaternion | |
| sgQuaternion(const sgVector3 &rot) | sgQuaternion | |
| sgQuaternion(const sgVector4 &rot) | sgQuaternion | |
| w | sgQuaternion | |
| x | sgQuaternion | |
| y | sgQuaternion | |
| z | sgQuaternion | |