| cross(sgVector3 &other) | sgVector3 | |
| dist(sgVector3 &other) | sgVector3 | |
| dot(sgVector3 &other) | sgVector3 | |
| length() | sgVector3 | |
| makeIdentity() | sgVector3 | |
| normalize() | sgVector3 | |
| operator!=(const sgVector3 &other) | sgVector3 | |
| operator*(const sgVector3 &other) | sgVector3 | |
| operator*(const float &other) | sgVector3 | |
| operator*(const sgMatrix4x4 &other) | sgVector3 | |
| operator*=(const sgVector3 &other) | sgVector3 | |
| operator*=(const float &other) | sgVector3 | |
| operator*=(const sgMatrix4x4 &other) | sgVector3 | |
| operator+(const sgVector3 &other) | sgVector3 | |
| operator+(const float &other) | sgVector3 | |
| operator+=(const sgVector3 &other) | sgVector3 | |
| operator+=(const float &other) | sgVector3 | |
| operator-(const sgVector3 &other) | sgVector3 | |
| operator-(const float &other) | sgVector3 | |
| operator-=(const sgVector3 &other) | sgVector3 | |
| operator-=(const float &other) | sgVector3 | |
| operator/(const sgVector3 &other) | sgVector3 | |
| operator/(const float &other) | sgVector3 | |
| operator/=(const sgVector3 &other) | sgVector3 | |
| operator/=(const float &other) | sgVector3 | |
| operator=(const sgVector3 &other) | sgVector3 | |
| operator=(const float &other) | sgVector3 | |
| operator=(const sgQuaternion &other) | sgVector3 | |
| operator==(const sgVector3 &other) | sgVector3 | |
| sgVector3(float x_=0.0f, float y_=0.0f, float z_=0.0f) | sgVector3 | |
| sgVector3(const sgVector3 &other) | sgVector3 | |
| sgVector3(const sgQuaternion &other) | sgVector3 | |
| x | sgVector3 | |
| y | sgVector3 | |
| z | sgVector3 |
1.6.3