cross(sgVector4 &other) | sgVector4 | |
dist(sgVector4 &other) | sgVector4 | |
dot(sgVector4 &other) | sgVector4 | |
length() | sgVector4 | |
makeIdentity() | sgVector4 | |
normalize() | sgVector4 | |
operator!=(const sgVector4 &other) | sgVector4 | |
operator*(const sgVector4 &other) | sgVector4 | |
operator*(const float &other) | sgVector4 | |
operator*(const sgMatrix4x4 &other) | sgVector4 | |
operator*=(const sgVector4 &other) | sgVector4 | |
operator*=(const float &other) | sgVector4 | |
operator*=(const sgMatrix4x4 &other) | sgVector4 | |
operator+(const sgVector4 &other) | sgVector4 | |
operator+(const float &other) | sgVector4 | |
operator+=(const sgVector4 &other) | sgVector4 | |
operator+=(const float &other) | sgVector4 | |
operator-(const sgVector4 &other) | sgVector4 | |
operator-(const float &other) | sgVector4 | |
operator-=(const sgVector4 &other) | sgVector4 | |
operator-=(const float &other) | sgVector4 | |
operator/(const sgVector4 &other) | sgVector4 | |
operator/(const float &other) | sgVector4 | |
operator/=(const sgVector4 &other) | sgVector4 | |
operator/=(const float &other) | sgVector4 | |
operator=(const sgVector4 &other) | sgVector4 | |
operator=(const float &other) | sgVector4 | |
operator=(const sgQuaternion &other) | sgVector4 | |
operator==(const sgVector4 &other) | sgVector4 | |
sgVector4(float x_=0.0f, float y_=0.0f, float z_=0.0f, float w_=0.0f) | sgVector4 | |
sgVector4(const sgVector4 &other) | sgVector4 | |
sgVector4(const sgQuaternion &other) | sgVector4 | |
w | sgVector4 | |
x | sgVector4 | |
y | sgVector4 | |
z | sgVector4 |