00001 // 00002 // sgCamera.h 00003 // iSDGE 00004 // 00005 // Created by Nils Daumann on 17.04.10. 00006 // Copyright (c) 2010 Nils Daumann 00007 00008 // Permission is hereby granted, free of charge, to any person obtaining a copy 00009 // of this software and associated documentation files (the "Software"), to deal 00010 // in the Software without restriction, including without limitation the rights 00011 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00012 // copies of the Software, and to permit persons to whom the Software is 00013 // furnished to do so, subject to the following conditions: 00014 00015 // The above copyright notice and this permission notice shall be included in 00016 // all copies or substantial portions of the Software. 00017 00018 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00019 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00020 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00021 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00022 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00023 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00024 // THE SOFTWARE. 00025 00026 #import "sgMatrix4x4.h" 00027 #import "sgVector3.h" 00028 #import "sgVector2.h" 00029 #import "sgQuaternion.h" 00030 00034 class sgCamera 00035 { 00036 public: 00043 sgCamera(sgCamera *p, sgCamera *n); 00044 00050 sgCamera *createCamera(); 00051 00057 sgVector3 projectDir(sgVector3 dir); 00058 00063 void destroy(); 00064 00069 void destroyAll(); 00070 00075 void updateProj(); 00076 00081 void updateView(); 00082 00087 float arc; 00088 00093 float aspect; 00094 00099 float clipnear; 00100 00105 float clipfar; 00106 00111 sgVector3 position; 00112 00117 sgQuaternion rotation; 00118 00123 // sgVector2 size; 00124 00129 // sgVector2 screenpos; 00130 00135 sgMatrix4x4 matproj; 00136 00141 sgMatrix4x4 matview; 00142 00147 sgCamera *prev; 00148 00153 sgCamera *next; 00154 };