00001 // 00002 // sgTexture.h 00003 // iSDGE 00004 // 00005 // Created by Nils Daumann on 17.04.10. 00006 // Copyright (c) 2010 Nils Daumann 00007 00008 // Permission is hereby granted, free of charge, to any person obtaining a copy 00009 // of this software and associated documentation files (the "Software"), to deal 00010 // in the Software without restriction, including without limitation the rights 00011 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00012 // copies of the Software, and to permit persons to whom the Software is 00013 // furnished to do so, subject to the following conditions: 00014 00015 // The above copyright notice and this permission notice shall be included in 00016 // all copies or substantial portions of the Software. 00017 00018 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00019 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00020 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00021 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00022 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00023 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00024 // THE SOFTWARE. 00025 00026 #import <string> 00027 #import <OpenGLES/ES1/gl.h> 00028 #import <OpenGLES/ES1/glext.h> 00029 #import <OpenGLES/ES2/gl.h> 00030 #import <OpenGLES/ES2/glext.h> 00031 #import <Foundation/Foundation.h> 00032 00033 #import "sgBase.h" 00034 #import "sgDebug.h" 00035 #import "sgRessourceManager.h" 00036 00040 class sgTexture : public sgBase 00041 { 00042 public: 00047 sgTexture(); 00048 00053 ~sgTexture(); 00054 00061 void createTexture2D(const char *filename, BOOL mipmaps = TRUE); 00062 00069 void createTexture2D(float width, float height); 00070 00081 // void createPVRTCTexture2D(const char *name, unsigned int w, unsigned int h, unsigned int type = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, BOOL mipmaps = TRUE); 00082 00090 static sgTexture *getTexture2D(const char *filename, BOOL mipmaps = TRUE); 00091 00101 // static sgTexture *getPVRTCTexture2D(const char *name, unsigned int w, unsigned int h, unsigned int type = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, BOOL mipmaps = TRUE); 00102 00109 void setParameteri(unsigned int pname, unsigned int param); 00110 00115 unsigned int texid; 00116 00121 unsigned int width; 00122 00127 unsigned int height; 00128 00133 BOOL loaded; 00134 };